A satirical strategy game · free in your browser
You won the election. Now make sure you never have to win another.
Eight years. One decree a year, from three on your desk. A press that prints, a court that rules, a parliament that votes and a street that marches. Take the republic of Freedonia apart, one stamp at a time, and find out what stops you.
- 8
- years in office
- 147
- decrees
- 12
- endings
- 15
- minutes a term
How a year plays
One year. One decree. One stamp.
The country fights back
Four people stand between you and forever.
Each year one of them makes a move, and tells you first. Answer it with the right decree in the right place, or watch it land.
-
Editor, The Clarion
Vera Byline
“We print the procurement records on Thursday. All of them.”
-
Chief Justice
Ambrose Stare
“Emergencies must be real. The Court will ask for evidence of this one.”
-
Speaker of Parliament
Barnaby Quorum
“A motion of no confidence has been tabled. It needs a simple majority. We have counted.”
-
Organiser
Nell Picket
“On Monday nobody works. Not the trams, not the bakeries, not your ministries.”
Swipe to meet all four →
147 decrees · 1,764 cut-paper scenes
Every decree has its picture. Every venue, its own.
-
Ban Certain WordsAbsurdity · Parliament -
Mandatory Happiness QuotasAbsurdity · Supreme Court -
Sell Government PositionsCorruption & Cronyism · Newsroom -
Fabricate Emergency ThreatCrisis & Fear · Military -
Blame Foreign AgentsCrisis & Fear · Streets -
Install Loyal Attorney GeneralRule of Law Erosion · Supreme Court -
Start Foreign WarWild card · Parliament
Swipe through all five →
Five of 1,764. The rest are waiting at the venues you choose.
Twelve ways it ends
Choose an ambition. Reach it, or find out who stops you.
Before year 1 you pick the regime you are building. Every term ends in one of twelve endings, graded from A (“Textbook Autocrat”) to F, with a debrief of what enabled it and what would have stopped it.
Win an ambition and the deck built for it opens: six ways to rule.
Six victories
- Iron Dictatorship total control, held for a year
- Soft Autocracy the elections stay, the choice doesn’t
- Shadow Regime rule from behind the curtain
- Emergency Rule the crisis that never ends
- Populist Strongman the crowd loves you, loudly
- Kleptocracy the state as a family business
Six defeats
- Revolution the square fills and stays full
- Military Coup the generals send a car
- Media Exposure the Clarion prints everything
- Democratic Restoration the institutions win
- Voted Out a landslide at the midterm
- End of Term the term runs out, and then the removal van

Six ways to rule
Pull it off once. Then do it properly.
Every strongman starts with the same playbook. Win an ambition and the regime you built becomes a deck: its own decrees, often a country already leaning its way, and the same ending within easier reach. The hardest ambitions guard the heaviest machinery.
-
The Playbook
A little of everything
The press, the courts, a crisis or two. Everything the textbooks warn about, in roughly the order they warn about it.
- Opens
- Issued on day one
-
Velvet Glove
Portraits, pledges, applause
Nobody is arrested. Everybody claps. The portraits are voluntary, and on every wall.
Its own decrees
- A Tame Opposition
- Foreign Agents Law
- The Calm Feed
- Win to open
- Soft Autocracy or Shadow Regime
-
Populist Surge
The leader and the enemy
The people adore you. The enemy is everywhere, which is handy.
Its own decrees
- The Eight-Hour Live Show
- The Plebiscite
- A Friend Buys the Platform
- Win to open
- Populist Strongman
-
Institutional Capture
Courts, banks, contracts
Every court, bank and ministry: perfectly legal, and perfectly yours.
Its own decrees
- Loans for Shares
- Golden Passports
- The Leader’s Coin
- Win to open
- Kleptocracy
-
Iron Fist
Police, camps, curfews
Curfew at nine. Confessions by ten. Order, at last.
Its own decrees
- Night of the Long Knives
- The Show Trial
- Predictive Arrests
- Win to open
- Iron Dictatorship
-
Emergency Powers
Every crisis, a new power
The emergency is temporary. So were the last eleven.
Its own decrees
- The Enabling Act
- No-Bid Emergency Contracts
- The Climate Emergency
- The Deepfake Invasion
- Win to open
- Emergency Rule
Swipe through all six →
It has happened before
The satire is fiction. The playbook isn’t.
Every ending is matched to a real case that got there by the methods you used, with dates and sources: 41 of them, from across the world and across the political spectrum.
Hungary · 2010–2014
The two-thirds majority
Every step was legal under the majority’s own rules, which is what made it hard to stop.
Chile · 1988
The No
A general promised a yes-or-no vote on eight more years. On 5 October 1988, 56 % voted No, and he accepted the count.
United States · 1972–1974
The tapes
Two reporters followed the money; a court ordered the tapes released; the president resigned.
South Korea · 2024
Six hours of martial law
Troops came to the National Assembly. Members climbed the fences, voted it down before dawn, and the court removed the president.

Your term, in print
Every term ends on the front page.
When your rule ends, the State Gazette writes it up: your decrees, the people who fought you and the year it turned, with an illustration made for your run. Share it, or read what other players printed.
Read the Gazette archive →Every day at midnight UTC
Today’s coup: the same deal for everyone.
The same cards, the same opposition, the same luck. Your first attempt goes on the day’s leaderboard under a made-up name. Share your grid. Dare a friend to do better.
Play today’s coup →
Questions
Is it free?
Yes, all of it. It plays in any modern browser on a phone or a computer: no download, no account, no email.
How long is a game?
About 15 minutes. A term is eight years, one decree a year; the country votes once, at the end of year 4.
Is it about a real country or a real politician?
No. It is set in Freedonia, a fictional republic, with fictional characters. The game is about the mechanism, not about any person. The historical cases are real and come with their sources.
Is it partisan?
No. The playbook it models has been used from every direction, and its cases come from Hungary, Venezuela, Russia, Turkey, Peru, the United States, Chile, South Korea and more. The satire aims at the ruler; the facts are not satire.
Can I use it in a classroom?
Yes. It shows how courts, the press, parliament and the vote constrain power, and every game ends with a debrief: what enabled the regime, what constrained it, what would have stopped it.
Does it use AI?
The art is made in advance and reviewed by hand, and the headlines during the game are written in advance and edited, several per decree. AI writes live only the newspaper at the end, labelled as satire. When it is unavailable, an archive edition is printed instead, and only your own paper can be shared.
Is there more after the first game?
Yes. You start with the standard playbook; every win opens one of five more decks, chosen by how you played: police and curfews, portraits and pledges, an emergency that never ends, the courts and the civil service, or a personality cult with an enemy within.
How hard is it?
Four difficulties, from Story (the game points out the moves that help and forgives one fatal mistake) to Crisis. Your first term is on Story. Win, and the game offers a harder one; lose, and it shows which regime you were closest to, and lets you aim for it.


