Two players. The Leader wants to rule for good. The Opposition wants the Leader gone. Each year both lay cards in five venues. Whoever brings more clout to a venue moves its count. Any card can backfire.
The Leader meets every goal of their ambition at an election. Elections come in years 4, 8, 12 and so on.
The Opposition brings any count to 0.
Both sides get $FIAT and draw cards. The Opposition lays its cards face down, then you lay yours. Then the reveal, venue by venue.
The side with more clout wins it. The count moves 1 wedge its way for each point of difference, up to 4. The winner's 2 strongest cards stay standing.
Every card laid rolls the die. On a red face it backfires: for that year, its clout counts for the other side.
Each venue has a count from 0 to 10: how much of it the Leader holds. It is at 0 only when its last wedge is gone.
| Venue | Tokens | The count is | At 0, the Opposition wins |
|---|---|---|---|
| Parliament | deputies who vote with you | Voted Out (at an election) | |
| The Court | judges in your pocket | Democratic Restoration | |
| The Newsroom | front pages that print your story | Media Exposure | |
| The Streets | people who stay at home | Popular Revolution | |
| The Club | Club chairs at your table | Military Coup |
The moment the Court, the Newsroom, the Streets or the Club reaches 0, the Opposition wins: in the reveal, or as the year turns. Parliament counts only at an election.
Backfire. A card that rolls a red face backfires. For that year its clout counts for the other side and its side effect runs the other way. Then it goes to the discard.
Side effects. A card that lands moves the count in its When it lands box, wherever it was laid and whoever wins. Red wedges move it toward the Leader, blue toward the Opposition.
The stronger a card, the more it costs, the likelier it is to backfire, and the further its side effect moves a count. Every card prints all of these. Heavy cards are rare: save one for the year it matters.
Some moves make history. Each side has six Record cards, kept out of its deck. A card marked Brings an answer (yours) or Brings a pretext (theirs) calls one when it lands: it joins the other side's hand, past the limit if need be. A side never holds the same Record card twice, and one shed unplayed goes back to the Record, to be called again. Played, a Record card leaves the game. Ban the papers, and The Rival Paper joins the Opposition's hand. Call a general strike, and the Leader gets Deploy Emergency Forces.
Anything you do can and will be used against you.
Each side has one order card per term (years 1–4, 5–8 and so on), face up for both to see. Play it free, with your cards, in any one year. An unused order is lost when the term ends.
The Leader's Executive Order comes with the deck:
| The Playbook | Fast-track. For one year, every card you lay costs 1 $FIAT less (never under 1). | |
| Velvet Glove | Plausible deniability. One card you lay cannot backfire. | |
| Populist Surge | Mass rally. Draw 4 at the next draw, and your hand may hold 7. | |
| Institutional Capture | Entrench. One of your standing cards stops ageing for the rest of the term, and the Club gains 2 wedges. | |
| Iron Fist | Crackdown. Name a venue; for one year, the Opposition's cards laid there have 1 more red face. | |
| Emergency Powers | Rule by decree. Name a venue you lay in; if you win it, the count moves twice as far. |
The Opposition's Countermove is the Injunction. It names a venue; for one year, the Leader may not lay cards there.
A new order each term. The Opposition always gets one. The Leader gets one only if an election was held.
Any deck can play any ambition. Each deck has its own ambition, and playing it gives 2 more $FIAT a year. Easier ambitions have fewer goals. Iron Dictatorship asks for everything and is the hardest by design.
| Ambition | Own deck | Goals at an election, out of 10 |
|---|---|---|
| Soft Autocracy | The Playbook | 6 deputies, 6 judges |
| Kleptocracy | Institutional Capture | 6 deputies, 7 Club chairs |
| Shadow Regime | Velvet Glove | 7 deputies, 5 judges, 6 front pages |
| Populist Strongman | Populist Surge | 6 deputies, 7 front pages, 6 people at home |
| Emergency Rule | Emergency Powers | 7 deputies, 7 judges, 7 people at home, 6 Club chairs |
| Iron Dictatorship | Iron Fist | 9 deputies, 8 judges, 8 front pages, 6 people at home, 7 Club chairs |
Decks. Every deck has 24 cards; a themed deck has at least half from its own themes. A cheap everyday card may appear twice in a deck.